Students ranging from preschool to high school have been working together to test and design video games in the Creative Technology elective.\r\n\r\nThey began by developing a setting for an original game. Ideas included a haunted house, an abandoned factory, a GameStop, and a Wegman's Food Market. They then chose a conflict to accompany each setting. In order to solve this conflict, they decided on what developers call the "single core mechanic," or essential feature of the game. This is what makes the game memorable.\u00a0Students program an original video game.Some of these ideas will be developed into actual video games by an\u00a0award-winning team that has received mentorship from Games for Change, which is a New York-based company. \u00a0Games For Change "facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts." \u00a0Currently, the team is working on a series of games for young children called Peace Superheroes. The visionary behind Peace Superheroes, Marianne Perez de Fransius, is the former professor of one of our staff members.To view/play a Peace Superheroes prototype, visit:\u00a0http://stout.hampshire.edu/~ibm13/PeaceSuperheroes/game/\u00a0While most popular video games are known for their violent content, Voyagers' students are learning that a game, like life, is not always about defeating the bad guy. Games can help children learn about empathy, conflict resolution, social skills, and more.\r\n\r\nStudents in Creative Technology have also been introduced to some of the latest gadgets including Spheros, electronic spheres that can be programmed to move and change colors through remote control; littleBits, which introduces robotics to children; and even an aerial drone. with a camera attached.